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Remix Moby’s “The Last Day” on Blend

Multi-award winning artist endorses collaboration and shares project files from the album Innocents on premier online network

NYC (September 18, 2014) – Project files for Moby’s single “The Last Day”, from his latest album Innocents, are now available exclusively on Blend in Ableton Live and Avid Pro Tools formats for music producers to re-interpret and remix the song on the online collaboration platform at http://blend.io.

Moby headphones

Moby is a phenomenon in electronic music. He has remained innovative and relevant through fads and trends, and today – once again – proves to be one step ahead by fully embracing technology through online collaboration. He appreciates and encourages input from musicians all over the world, which is why he made the stems of “The Last Day” available for Blend members to remix.

“When people try to control content in the digital world, there’s something about that that seems kind of depressing to me,” read a quote by the artist in an article on CDM. “The most interesting results happen when there is no control. I love the democratic anarchy of the online world.”

Moby’s album Innocents, recorded in his apartment and produced by Grammy-winner Mark ‘Spike’ Stent was released last October and features collaborations on 7 of the album’s 12 tracks. He now invites music producers on Blend to download “The Last Day” project files, deconstruct it and make their own versions of it.

The project is available to be remixed in Ableton Live and in Avid Pro Tools:

The Last Day – Ableton Live by Moby

The Last Day – Pro Tools by Moby

New users can sign up now at this exclusive link: https://blend.io/vip/moby

The Last Day video: https://www.youtube.com/watch?v=x5Dpz6w_jz4

About Blend
Blend was created for musicians to connect and share in-progress tracks and collaborate, or “blend” each other’s works. While other networks focus on publishing completed music, Blend provides a platform for musicians to collaborate directly with each other in their native (source) format, such as Ableton Live, Maschine, Pro Tools, Logic, GarageBand, FL Studio and Reason.

Audiofile Releases Loop Editor 2

Picks up where Apple Loop Utility left off

Minneapolis, MN (September 16, 2014) – Audiofile, a leading music technology company, today announced the availability of Loop Editor 2 on the Mac App Store. Loop Editor 2 is the perfect replacement for the now discontinued Apple Loops Utility and raises the bar with support for all loop types, beat detection, ACID files, and more.

loop_editor_screenshot_1
Key Features in Loop Editor 2:

• Slice: add, edit, and export slices
• Loop: supports all loop types and helps you quickly fine tune loop boundaries
• Tag: advanced editing including the Genre & Descriptors properties for Apple Loops files
• Script: Support for AppleScript allows automation of complex workflows
• Export: multiple formats including Apple Loops, AIFF, ACID, WAV and W64

Loop Editor 2 also includes two indispensable Audiofile utilities: ReCycle Converter converts Propellerhead ReCycle files for importing into Loop Editor and First Aid, which can diagnose and repair uncompressed audio files that won’t import or open in audio applications.

Pricing and Availability
Loop Editor 2 in available through the Mac App Store and is on sale for a limited time for $29.99. Regular price is $49.99.

About Audiofile
Audiofile is a boutique technology company building apps that power the world’s musicians and audio engineers. Founded by Ev Olcott and Matthew Foust in 2003, Audiofile is among the most innovative and experienced audio software developers for OS X and the iOS with a long history of industry firsts to their name. Learn more about Audiofile’s entire range of music apps for OS X and iOS at www.audiofile-engineering.com, www.facebook.com/audiofileeng and on Twitter: @weareaudiofile.

iZotope Launches RX 4: Complete Audio Repair and Enhancement

New functionality makes RX 4 ideal for accelerating workflows in TV Broadcast, Film, Video, and Music

AMSTERDAM, Netherlands, Sept. 11, 2014 - iZotope, Inc., a leading audio technology company, has released the next generation of its industry-standard audio repair toolkit, RX. iZotope’s award-winning software transforms flawed audio into pristine, usable material by removing noises, distortions, reverb, and other common audio problems. RX 4 and RX 4 Advanced incorporate significant new workflow-optimizing functionality, leaving more time for creativity in audio and video editing. For anyone in audio post production, broadcast, dialogue editing and mixing, independent filmmaking, or music production, RX 4 can make poorly recorded audio intelligible and ready for primetime. https://www.youtube.com/watch?v=EF6evbm_-Zg

RX 4 Advanced is the result of iZotope’s collaboration with working professionals to identify new ways of improving workflows. They’ve translated these insights into technologies that address common needs and reflect the way people naturally want to work. New features in RX 4 move beyond audio repair-letting professionals enhance their audio.

“Audio quality is a significant concern for media workflows worldwide, spanning professionals in film and TV post production to music mixing and mastering,” says Rob D’Amico, Senior Product Manager for iZotope. “iZotope has developed an audio solution that is equally valuable in the music recording studio, post production suite, on the film set, or in your home editing setup.”

RX 4 enables users to significantly speed up their workflow through the addition of new intelligent modules, time-saving features, and deeper levels of integration with their host.

Significant new features in RX 4 include:
Clip Gain: Easily adjust and balance the volume of vocals and instruments with this new non-destructive editing feature.
Dialogue Denoiser: Reduce distracting background noise from dialogue and vocals in real time (now a standard feature with both RX 4 and RX 4 Advanced).
RX Connect: Streamline the editing process with a round-trip workflow compatible with industry-standard hosts.

For audio professionals in post production, music production, and mastering, RX 4 Advanced boasts additional time-saving features.
Leveler: Automatically balance the volume of a mix, freeing more time for creative mix decisions.
Ambience Match: Match the environment noise or room tone of two different audio recordings with ease
EQ Match: Ensure a consistent-sounding mix by matching multiple recordings with varying sonic profiles.
Loudness: Process whole program mixes or segments to comply with international industry standards and network-specific guidelines.

Learn more about RX 4

RX in Amsterdam
IBC attendees will be able to get their first glimpse of RX 4 at Avid Connect Europe, or catch its public debut on stage at the CPUG Amsterdam SuperMeet. RX 4 will also be available for viewing at the Avid Booth (Hall 7 | Stand J20) throughout IBC.

Pricing and availability
RX 4 and RX 4 Advanced are available now.

Through September 25, 2014, RX 4 will be available for $299 (Reg. $349/ €285) MSRP and RX 4 Advanced for $999 (Reg. $1199 / €919) MSRP.

Users of previous RX versions can log in to their iZotope accounts at www.izotope.com/en/account/ for upgrade information and special upgrade pricing.

Customers who purchased RX 3 or RX 3 Advanced after July 1, 2014 will receive a free upgrade upon release.

Compatibility

Both RX 4 and RX 4 Advanced can be used as a standalone audio editor or as a plug-in. Supported plug-in formats include 64-bit AAX (Pro Tools 11), RTAS/AudioSuite (Pro Tools 7.4-10), VST, VST 3, and Audio Unit.

About iZotope, Inc.
iZotope makes innovative products that inspire and enable people to be creative. Based in Cambridge, Massachusetts, iZotope has spent over a decade developing award-winning products and audio technologies for professionals and hobbyists alike. Used by millions of people in over 50 countries, iZotope products are a core component of GRAMMY-winning music studios, Oscar and Emmy-winning film and TV post production studios, and prominent radio studios, as well as basement and bedroom studios across the globe. Through a robust licensing program, iZotope also powers products made by industry partners such as Adobe, Avid, Microsoft, and Sony. iZotope was recently honored with an Emmy® Award for Outstanding Achievement in Engineering Development for its flagship audio repair suite, RX®. For more information on iZotope products, please visit www.izotope.com.

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Blend Adds Support for Propellerhead Reason

Veteran music creators post Reason material for the masses to remix

NYC (September 9, 2014) – Blend (http://blend.io), an online network where musicians share and collaborate on tracks, announces support for Propellerhead Reason music production software. Reason users can now share and collaborate on in-progress music projects, tutorials, and sample packs.

Veteran music creators Paul Wilson (Lauryn Hill, Erin Barra), Justen Williams (Kourtney Hart), and Chris Freeman (Manchester Orchestra, Bad Books) have joined Blend to celebrate the announcement with exclusive new material for users to pull and re-imagine. Users can browse Reason projects here: https://blend.io/explore/type/reason.

Reason features on Blend:
• Publish Reason projects on Blend for private or public collaborations and remixing
• Browse, preview, comment on and pull (download) publicly published Reason projects
• Share a preview widget for Reason projects on third party sites

Reason_logo

Propellerhead Reason is a full-featured music production software studio. Centered on its signature rack of instruments, effects, and sounds, Reason includes everything needed to write, record, remix and produce great-sounding tracks. Songs are built in Reason’s sequencer with the ability to add guitar, vocals, MIDI synths, or even record an entire band. Tracks are then polished and finished in Reason’s studio-grade mixing console.

Join the Blend community with an exclusive invitation from Propellerhead, visit https://blend.io/vip/propellerhead and enter the code: REASON.

About Blend
Blend was created for musicians to connect and share in-progress tracks and collaborate, or “blend” each other’s works. While other networks focus on publishing completed music, Blend provides a platform for musicians to collaborate directly with each other in their native (source) format, such as Ableton Live, Maschine, Pro Tools, Logic, GarageBand, FL Studio and Reason.

Westlake Pro and A-Designs Host Mixing Master Class with Producer Tony Shepperd

WHAT: Mixing Master Class with Producer Tony Shepperd

WHEN: Thursday, September 11 at 7:00pm

WHERE: WestLake Pro, 4101 Lankershim Blvd, Universal City (L.A.) 91602

COST: FREE (space is limited – sign up today)
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How Much Do Game Audio Professionals Really Make?

Current state of income levels among video game composers and sound designers revealed in the recent GameSoundCon report

Los Angeles (September 8, 2014) - With the assistance of the Game Audio Network Guild (G.A.N.G.), Brian Schmidt, Executive Director of GameSoundCon, the premier conference for video game music and sound design, conducted a comprehensive survey among composers, sound designers, audio directors, and others involved in writing music and/or sound content for video games. The goal of the survey was to establish an updated and realistic picture of the income possibilities and parameters for video game composers and sound designers, including the freelancer segment.

GameSoundCon received over 500 responses to questions related to compensation, work and environment, additional compensation, use of live musicians & middleware, and contract terms within the categories “large budget games”, “casual games” (smaller budget but professionally produced and marketed), and “independent games” (self-financed, such as Kickstarter projects, etc).

“The changes in the overall game industry are certainly reflected in the game audio industry,” said Schmidt. “Especially in smaller scale games, composers are also creating sound effects and doing integration or other technical work. One thing that surprised us was that compensation had two definite peaks, one at around $55,000 and one around $110,000. We believe this reflects the premium that top composers and sound designers with the right skills can demand, even in a very competitive market.”

The results of the GameSoundCon report reveal important findings for working professionals in the game sound industry:
- Game Music and Sound is predominantly a freelance gig (60%)
- Game Music is overwhelmingly “work for hire” (95%) and “per unit” royalties are rare.
- A salaried employee makes $70,532 per year on average, whereas a freelancer in the large-budget game category can make more than that with just one project. More details, such as project fees for indy/casual games can be found in the report at GameSoundCon.com
- Most game composers, particularly for smaller games, also deliver sound effects and/or do integration or other technical work
- Even in large-budget games, most of the music is produced virtually as opposed to predominantly by live musicians(54%).
- Women are underrepresented in the industry, at less than 5%

“It’s hard to define our industry”, says Brian Schmidt, “It is impossible to draw a sharp line between the categories. Nevertheless, we believe it serves as a useful distinction so that we’re not comparing the compensation from a blockbuster like Call of Duty with that of a, 2-person development company making an iPhone game in their basement.”

In addition to compensation information, the survey reported on
+ Work and Environment
+ Additional Compensation (Royalties, Bonuses)
+ Use of Live Musicians in video game music
+ Use of Middleware in games
+Contract terms, Soundtracks & Performance Rights clauses

The complete report with details, graphs, and remarks on the statistical validity of the GameSoundCon survey can be found in the complete downloadable PDF at GameSoundCon.com
The 10th GameSoundCon conference will be held in Los Angeles, October 7 – 8. Go to GameSoundCon.com for details.

About SoundCon LLC
SoundCon LLC is dedicated to education on the art, technology and business of composing for video games and video game sound design. With award-winning speakers and panelists from throughout the game and traditional audio industries, GameSoundCon is the leading music and sound conference specifically for the professional audio community. GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 27 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.

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Save $100 on GameSoundCon and Win an EASTWEST CCC2 Pro

Receive $100 off admission to game music and sound design conference and be automatically entered to win a virtual instrument suite worth up to $5,000

Seattle, WA (September 5, 2014) – GameSoundCon 2014, the premier conference on video game music and sound design, and EASTWEST, a leading maker of virtual instruments for music, TV, Film, and video game scoring, have partnered on a dual offer: receive a $100 off promo code for admission to GameSoundCon and be automatically entered to win an EASWEST Complete Composers Collections 2 Pro, a value of up to $5,000.

GSC_EW_Promo3

GameSoundCon’s 10th conference will be held October 7-8 at the Millennium Biltmore Hotel in Los Angeles and features two days of sessions, panel discussions and hands-on workshops from over twenty of the game industry’s leading composers, sound designers and audio directors. There will be program tracks for established pros as well as composers and sound designers looking to enter the video game market. This year’s featured keynote speaker will be Marty O’Donnell, creator of perhaps the most iconic game soundtrack of the recent era with his work on HALO. O’Donnell, will discuss stimulating creativity, the video game business, and what it was like to collaborate with Sir Paul McCartney on the upcoming game Destiny.

Perfect for music, film, TV, and videogame scoring, EASTWEST’s Complete Composers Collection 2 Pro can be customized by choosing seven titles from EASWEST’s award-winning virtual instruments that cover every musical genre, including their flagship Hollywood Diamond Series. Recorded by today’s top talent in world-class studios, the CCC2 PRO is shipped on a 2TB plug and play hard drive to get composers up and running quickly.

Receive a $100 off promo code for GameSoundCon admission and be automatically entered to win an EASTWEST Complete Composers Collections 2 Pro here.

About SoundCon LLC
SoundCon LLC is dedicated to education on the art, technology and business of composing for video games and video game sound design. GameSoundCon is the leading music and sound conference specifically for the professional audio community. GameSoundCon creator and speaker Brian Schmidt received the Game Audio Network Guild’s 2008 Lifetime Achievement Award, and is a 27 year veteran in the game audio industry, having composed award-winning game music and created sound effects for over 130 interactive games.

About EASTWEST
EASTWEST (www. soundsonline.com) has been dedicated to perpetual innovation and uncompromising quality of Sample Libraries and Virtual Instruments for 25 years, setting the industry standard as the most critically acclaimed soundware developer. Find more about EASTWEST at soundsonline.com and on Facebook and Twitter.

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Hal Leonard and Groove3 Announce Strategic Partnership

Music Industry Leaders Team Up to Create and Deliver the Future of Online Tutorials

Montclair, NJ, and Austin, TX (September 4, 2014) - Hal Leonard Books, a division of Hal Leonard Corporation, Milwaukee, the leading publisher of books and digital content on the music business, audio technology, and instrument history, and Groove3, the audio community’s best source for informative and effective online tutorials, announced today a long-term strategic partnership to develop and deliver authoritative content to the world.

This collaboration will transform Hal Leonard’s industry leading content, including series such as Music Pro Guides and Quick Pro Guides, using Groove3′s proven online video delivery system and subscription model, while expanding Groove3′s reach beyond the robust community the company has built over the last 10 years, addressing all aspects of the music-making process, including recording, production, engineering, mixing, songwriting, DAW guides and more.

“Groove3 has always had the end user’s best interest in mind and is dedicated to delivering the best tutorials about today’s audio tools and recording and production techniques. Now having the opportunity to partner with Hal Leonard and offer their first-class content along side ours, it’s a match made in heaven for all audio professionals and hobbyists alike around the world,” said Groove3 Vice President Antony Livoti.

“Groove3 is the most trusted and time-tested online quality resource for training videos for musicians, and bringing Hal Leonard’s reputable brands and content into their community will be a huge benefit to all musicians interested in learning online,” said John Cerullo, Group Publisher of Hal Leonard Books.

“Hal Leonard has been a pioneer in offering digital content to active music makers for decades, and the Groove3 partnership, along with our many other recent digital and web based initiatives, will allow us to continue to offer the best in music instruction for years to come,” added Hal Leonard Corporation President Larry Morton.

Groove3 currently offers more the 850 hours of top-notch online training. The new, exclusive content from Hal Leonard will include product by world-renowned recording, audio, and music experts from many fields, including the Hal Leonard Recording Method by Bill Gibson, the Bruce Swedien Recording Method, Rikki Rooksby’s series of books on songwriting, and much more. Additional courses and products will be announced and released in the coming weeks.

In addition, the partnership allows for the development and offering of customized online programs for traditional resellers, such as musical instrument dealers, and licensing programs to audio-trade outlets, secondary and higher educational institutions, and industry organizations.

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Westlake Pro Launches New E-Commerce Website

Celebrates with September Sweepstakes – 30 Days of Giveaways!

Los Angeles, CA – Westlake Pro, a leading retailer of professional audio, recording gear, live sound equipment, and technical services has launched a completely new and redesigned website and full-featured online store. To celebrate the grand opening, the company is hosting a sweepstakes during the month of September and giving away 30 prizes from a host of top pro audio brands.

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Eisenberg Audio Releases VIER Software Synthesizer

Berlin, Germany (September 3, 2014)Eisenberg Audio, a German audio software developer, has released a new software synthesizer: VIER, which means ‘four’ in German, emulates the Doepfer MS-404, a famous monophonic analogue synthesizer from the 1990s. Today, the now vintage MS-404 is not only known to synthesizer insiders, but enjoys a large fan base of musicians.

The Doepfer MS-404 was a single rack device, and VIER combines four independent rack modules in one seamless interface. VIER uses modern technologies for its synthesis engine, such as anti-aliasing oscillators, which are capable of audio range modulation and zero-delay feedback filters best known from synthesizers like LuSH, Monark or Diva.

VIER offers a wide range of options for parameter linking and cross modulation as well as intelligent voice management. Thus, VIER is much more than an emulation of a vintage synthesizer, and much more than the sum of four parts.

The parameter linking allows the building of groups, which can be manipulated and modulated by macro parameters together, offering fast access to the most important sound properties, and operates the four modules as one unit. VIER also contains a broad variety of factory presets that may be loaded, adjusted, saved, or marked as favorites. Additionally, users may create, save and load their own presets.

The intelligent voice management offers different creative modes, in which each note of a chord can be assigned to the four different modules and operated with unlimited polyphony. The results are truly unique and inspiring.

VIER runs stand-alone on Windows and Mac OS X or as plugin via VST, AU, RTAS and AAX

Availability & Pricing

VIER is available now at www.eisenberg-audio.de/vier for regular $99.00 (EUR 99.00).

Until September 30, 2014, VIER is available for an introductory price of $69.00 (EUR 69.00)

A free trial version is available at http://eisenberg-audio.de/downloads/vier

For more information, please visit www.eisenberg-audio.de/vier

About Eisenberg Audio
Eisenberg is a young Berlin based company founded in 2009, and currently made up of a team of six members. Having previously formed a core part of the world’s market leader in software synthesizers, the founders of Eisenberg aim to truly break new ground with a whole series of company’s Artificial Intelligence Studio Technology (AIST) based products. The development of any products has taken place in cooperation with a number of well-known featured artists on Berlin’s musical scene, including Brandt Brauer Frick, Phon.o and Roland “Roy” Knauf (Deichkind). At CEBIT 2010, Eisenberg was awarded in the renowned ″Gründerwettbewerb″, a founders’ competition held by the German Federal Ministry of Economics and Technology.

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