Music on PlayStation 3
Three music supervisors and the director of audio at Sony Computer Entertainment America put on a stellar panel titled MUSIC: Design, Production and Implementation. The presentation revolved around the three legs of a triangle, design being the most time-intensive. Using cues form God of War 2, Syphon, Socom CA and others as examples, they touched on topics from working with orchestra, educating composers, budget and planning, working within a team, gameplay and testing. It seems far-flung when i write the range, but they nailed a coherent and tutorial presentation. The most interesting part to me was examples of how they create submixes, essentially an A-track and a B-track of the same composition, and blend them as the game changes. Then they showed versions with multiple streams, multiple streams with priority-based playback and single-stream playback, where they introduced the concept of chunkification, a means of moving between chunks of music occupying high-medium-low in frequency and action. Great panel. Great-sounding music examples.
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