Archive for February 28th, 2008
CRI Middleware Brings Sound to Games
I had a chance to talk to Thomas Miley from CRI Middleware at the GDC. He has a lot of industry experience starting at SEGA of America where he built the audio engine that was included in over ninety-percent of the games for the SEGA Dreamcast console in both North America and Europe. CRI provides a number of audio and visual solutions for game creation across a range of platforms.
Megatrax Is Massive!
Chuck Harnshaw and Belinda Robles from Megatrax showed me their latest releases and their website which showcases a huge collection of music across 32 categories.
Fmod Brings Interactive Music Engine to GDC
l to r: Brett Paterson, Chen-Po Sun and Mathew Block
Fmod v4.12 brings a lot of great new features to the table including an interactive music engine, the ability to change the output driver at runtime and PS3 support for DTS output, oscillators and spectrum analysis.
Killer Tracks
David Gurule of Killer Tracks had their latest collection for game developers on-hand. Their website offers and easy-to-use browse and audition format allowing you to check out their extensive catalog.












